DRG-Femboy-Voice/Source/FSD/Public/DroneStream.h
2025-04-15 12:39:31 -07:00

45 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/EngineTypes.h"
#include "DroneStream.generated.h"
class ABosco;
class UCapsuleComponent;
class UPrimitiveComponent;
class USceneComponent;
UCLASS(Blueprintable)
class ADroneStream : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* Root;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCapsuleComponent* Collision;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CheckStartOverlaps;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CheckEndOverlaps;
public:
ADroneStream();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_OnAbilityDataSet();
UFUNCTION(BlueprintCallable)
void OnEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex);
UFUNCTION(BlueprintCallable)
void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
UFUNCTION(BlueprintCallable, BlueprintPure)
ABosco* GetBosco() const;
};