DRG-Femboy-Voice/Source/FSD/Public/DroneFollowState.h
2025-04-15 12:39:31 -07:00

31 lines
927 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DroneStateComponentBase.h"
#include "DroneFollowState.generated.h"
class AActor;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDroneFollowState : public UDroneStateComponentBase {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AActor* FollowTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxFollowRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinFollowRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UpdateLocationInterval;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UpdateLocationVariance;
public:
UDroneFollowState();
};