DRG-Femboy-Voice/Source/FSD/Public/DroneControllerBase.h
2025-04-15 12:39:31 -07:00

39 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AIController.h"
#include "LaserPointerTarget.h"
#include "DroneControllerBase.generated.h"
class AFSDPlayerState;
class APlayerCharacter;
UCLASS(Blueprintable)
class ADroneControllerBase : public AAIController {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TWeakObjectPtr<APlayerCharacter>> ControllingPlayers;
public:
ADroneControllerBase();
UFUNCTION(BlueprintCallable)
void OnShout(APlayerCharacter* Player);
UFUNCTION(BlueprintCallable)
void OnSecondaryLaserPointer(const FLaserPointerTarget& HitInfo);
UFUNCTION(BlueprintCallable)
void OnSalute(APlayerCharacter* Player);
UFUNCTION(BlueprintCallable)
void OnPrimaryLaserpointer(const FLaserPointerTarget& HitInfo);
UFUNCTION(BlueprintCallable)
void OnPlayerLeave(AFSDPlayerState* State);
UFUNCTION(BlueprintCallable)
void OnPlayerJoin(APlayerCharacter* Player);
};