DRG-Femboy-Voice/Source/FSD/Public/DroneCombatState.h
2025-04-15 12:39:31 -07:00

21 lines
618 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "DroneStateComponentBase.h"
#include "DroneCombatState.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDroneCombatState : public UDroneStateComponentBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery AttackOnOrderQuery;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagQuery AttackOnSightQuery;
public:
UDroneCombatState();
};