DRG-Femboy-Voice/Source/FSD/Public/DrinkableActor.h
2025-04-15 12:39:31 -07:00

33 lines
893 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "DrinkableActor.generated.h"
class APlayerCharacter;
class UDrinkableDataAsset;
UCLASS(Abstract, Blueprintable)
class ADrinkableActor : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_DrinkableData, meta=(AllowPrivateAccess=true))
UDrinkableDataAsset* DrinkableData;
public:
ADrinkableActor();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable)
void Pickup(APlayerCharacter* byCharacter);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnRep_DrinkableData();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Fill();
};