29 lines
873 B
C++
Executable file
29 lines
873 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "DormantComponentState.generated.h"
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class UActorComponent;
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USTRUCT(BlueprintType)
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struct FDormantComponentState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UActorComponent> Component;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TEnumAsByte<ECollisionEnabled::Type> Collision;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName CollisionProfileName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 Active: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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uint8 Visible: 1;
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FSD_API FDormantComponentState();
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};
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