DRG-Femboy-Voice/Source/FSD/Public/DormantComponentState.h
2025-04-15 12:39:31 -07:00

29 lines
873 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "DormantComponentState.generated.h"
class UActorComponent;
USTRUCT(BlueprintType)
struct FDormantComponentState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UActorComponent> Component;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<ECollisionEnabled::Type> Collision;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName CollisionProfileName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 Active: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
uint8 Visible: 1;
FSD_API FDormantComponentState();
};