91 lines
3 KiB
C++
Executable file
91 lines
3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "DiscordEoMData.h"
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#include "DiscordEoMDataDelegateDelegate.h"
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#include "DiscordRewardNotification.h"
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#include "DiscordServerInviteData.h"
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#include "OnDiscordServerCountLoadedDelegate.h"
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#include "OnDiscordServerInfoLoadedDelegate.h"
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#include "OnDiscordUserInServerDelegate.h"
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#include "ResponseSuccessChangedDelegate.h"
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#include "DiscordWrapper.generated.h"
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UCLASS(Blueprintable)
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class UDiscordWrapper : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDiscordServerInviteData ServerInfo;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FResponseSuccessChanged OnResponseSuccessChanged;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool LastResponseSuccessful;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDiscordEoMDataDelegate OnDiscordEoMDataEvent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UserIn;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDiscordRewardNotification rewardNotification;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 UserInStatus;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool HasEoM;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDiscordEoMData EoMData;
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool IsConnected;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ServerInfoLoaded;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnDiscordServerInfoLoaded OnDiscordServerInfoLoaded;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnDiscordServerCountLoaded OnDiscordServerCountLoaded;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnDiscordUserInServer OnDiscordUserInServer;
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UDiscordWrapper();
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UFUNCTION(BlueprintCallable)
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void RequestUserInServer();
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UFUNCTION(BlueprintCallable)
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void RequestFactionAdjustment(int32 Faction, bool force);
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UFUNCTION(BlueprintCallable)
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void RequestEoMData();
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UFUNCTION(BlueprintCallable)
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void RequestDiscordServerInfo();
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UFUNCTION(BlueprintCallable)
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void RejectInviteSignature();
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UFUNCTION(BlueprintCallable)
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void IgnoreInviteSignature();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FString GetAvatarURL();
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UFUNCTION(BlueprintCallable)
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void AdjustFaction();
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UFUNCTION(BlueprintCallable)
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void AcceptInviteSignature();
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};
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