DRG-Femboy-Voice/Source/FSD/Public/DialogStruct.h
2025-04-15 12:39:31 -07:00

32 lines
905 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EDialogRestriction.h"
#include "DialogStruct.generated.h"
class USoundBase;
USTRUCT(BlueprintType)
struct FDialogStruct {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Enabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Text;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<USoundBase> audio;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDialogRestriction Restriction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Weigth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsValidEntry;
FSD_API FDialogStruct();
};