25 lines
729 B
C++
Executable file
25 lines
729 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DelayedActorSwitchData.generated.h"
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class AActor;
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USTRUCT(BlueprintType)
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struct FDelayedActorSwitchData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> Actor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 IsActive: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 IsExternalActor: 1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 IsUnEquipCalled: 1;
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FSD_API FDelayedActorSwitchData();
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};
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