DRG-Femboy-Voice/Source/FSD/Public/DelayedActorSwitchData.h
2025-04-15 12:39:31 -07:00

25 lines
729 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DelayedActorSwitchData.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FDelayedActorSwitchData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> Actor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 IsActive: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 IsExternalActor: 1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 IsUnEquipCalled: 1;
FSD_API FDelayedActorSwitchData();
};