28 lines
831 B
C++
Executable file
28 lines
831 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EDeepMovementState.h"
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#include "DeepRepPath.generated.h"
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USTRUCT(BlueprintType)
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struct FDeepRepPath {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector PathBase;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 PathLength;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EDeepMovementState State;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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uint8 StateBits;
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UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector PathOffsets[16];
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FSD_API FDeepRepPath();
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};
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