DRG-Femboy-Voice/Source/FSD/Public/DeepRepPath.h
2025-04-15 12:39:31 -07:00

28 lines
831 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EDeepMovementState.h"
#include "DeepRepPath.generated.h"
USTRUCT(BlueprintType)
struct FDeepRepPath {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector PathBase;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 PathLength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EDeepMovementState State;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
uint8 StateBits;
UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector PathOffsets[16];
FSD_API FDeepRepPath();
};