30 lines
795 B
C++
Executable file
30 lines
795 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "DeepDiveTesterItem.h"
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#include "EMissionStructure.h"
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#include "DeepDiveTester.generated.h"
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class UBiome;
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UCLASS(Blueprintable)
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class ADeepDiveTester : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UBiome* Biome;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Seed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EMissionStructure MissionStructure;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
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TArray<FDeepDiveTesterItem> stages;
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public:
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ADeepDiveTester();
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};
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