DRG-Femboy-Voice/Source/FSD/Public/DeepDiveTemplate.h
2025-04-15 12:39:31 -07:00

59 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DeepDiveTemplateItem.h"
#include "ESchematicType.h"
#include "RandInterval.h"
#include "SavableDataAsset.h"
#include "DeepDiveTemplate.generated.h"
class UDifficultySetting;
class UMissionComplexity;
class UMissionDuration;
class UMissionTemplate;
UCLASS(Blueprintable)
class UDeepDiveTemplate : public USavableDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<UDifficultySetting*> Difficulties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDeepDiveTemplateItem> missions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<ESchematicType> Rewards;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditsPerPrimaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CreditsPerSecondaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XPPerPrimaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 XPPerSecondaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float HazardBonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandInterval MutatorCount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandInterval WarningCount;
UDeepDiveTemplate();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsDurationAllowed(UMissionTemplate* mission, UMissionDuration* Duration) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsComplexityAllowed(UMissionTemplate* mission, UMissionComplexity* Complexity) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
ESchematicType GetStageRewardType(int32 stageIndex) const;
};