54 lines
1.8 KiB
C++
Executable file
54 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "DeepDiveLoaderSequence.h"
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#include "DeepDiveSettings.generated.h"
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class UDeepDiveTemplate;
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class UDialogDataAsset;
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class UMissionMutator;
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class UMissionNameBank;
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class UMissionWarning;
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class UMutator;
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class UUserWidget;
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UCLASS(Blueprintable)
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class UDeepDiveSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDeepDiveTemplate* NormalTemplate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDeepDiveTemplate* HardTemplate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMutator*> BaseMutators;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMissionMutator*> Mutators;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMissionWarning*> Warnings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UDialogDataAsset*> DeepDiveMissionCompleteShouts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FDeepDiveLoaderSequence> LoaderSequnces;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UMissionNameBank* DeepDiveNameBank;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UUserWidget> MissionBar;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UUserWidget> MissionEndScreen_Success;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UUserWidget> MissionEndScreen_Failure;
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UDeepDiveSettings();
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};
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