DRG-Femboy-Voice/Source/FSD/Public/DeepDiveItem.h
2025-04-15 12:39:31 -07:00

33 lines
941 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "DeepDiveSaveRewardItem.h"
#include "DeepDiveItem.generated.h"
USTRUCT(BlueprintType)
struct FDeepDiveItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Progress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Seed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 BestTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDeepDiveSaveRewardItem> Rewards;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HasEverCompleted;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> RewardsGiven;
public:
FSD_API FDeepDiveItem();
};