DRG-Femboy-Voice/Source/FSD/Public/DeepDiveFunctionLibrary.h
2025-04-15 12:39:31 -07:00

29 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "DeepDiveFunctionLibrary.generated.h"
class UDeepDive;
class UDeepDiveTemplate;
class UGeneratedMission;
class UObject;
UCLASS(Blueprintable)
class UDeepDiveFunctionLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UDeepDiveFunctionLibrary();
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static bool IsEliteDeepDiveMission(UObject* WorldContextObject, UGeneratedMission* mission);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static bool IsEliteDeepDive(UObject* WorldContextObject, UDeepDive* DeepDive);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static bool GetHasEverCompletedDeepDive(UObject* WorldContextObject, UDeepDiveTemplate* DeepDive);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
static UDeepDive* GetDeepDiveFromMission(UObject* WorldContextObject, const UGeneratedMission* mission);
};