DRG-Femboy-Voice/Source/FSD/Public/DeepDive.h
2025-04-15 12:39:31 -07:00

53 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DeepDiveRewardItem.h"
#include "DeepDive.generated.h"
class UBiome;
class UDeepDiveTemplate;
class UGeneratedMission;
UCLASS(Blueprintable)
class UDeepDive : public UObject {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UGeneratedMission*> missions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UBiome* Biome;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDeepDiveRewardItem> GivenRewards;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MissionsCompleted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> StagesCompleted;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 CurrentMissionIndex;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UDeepDiveTemplate* Template;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FText DeepDiveName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 BestTime;
UDeepDive();
UFUNCTION(BlueprintCallable, BlueprintPure)
bool IsCompleted() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
bool HasCompletedStage(int32 stageIndex) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
FDeepDiveRewardItem GetGivenRewardAtStage(int32 stageIndex);
};