DRG-Femboy-Voice/Source/FSD/Public/DecalData.h
2025-04-15 12:39:31 -07:00

34 lines
970 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DecalData.generated.h"
class UMaterialInterface;
USTRUCT(BlueprintType)
struct FDecalData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* DecalMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DecalSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DecalDepth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LifeSpan;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StartDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeInDuration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FadeDuration;
FSD_API FDecalData();
};