25 lines
769 B
C++
Executable file
25 lines
769 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DebrisActorComponent.h"
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#include "EDebrisCarvedType.h"
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#include "DebrisVeinComponent.generated.h"
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class UTerrainMaterial;
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class UVeinResourceCreator;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UDebrisVeinComponent : public UDebrisActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterial* Material;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EDebrisCarvedType CarverType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UVeinResourceCreator* VeinCreator;
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UDebrisVeinComponent();
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};
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