44 lines
1.4 KiB
C++
Executable file
44 lines
1.4 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ECarveFilterType.h"
|
|
#include "DebrisBase.h"
|
|
#include "DebrisInfluence.h"
|
|
#include "EDebrisCarvedType.h"
|
|
#include "Templates/SubclassOf.h"
|
|
#include "UDebrisStaticCarveMesh.h"
|
|
#include "DebrisStaticCarved.generated.h"
|
|
|
|
class AActor;
|
|
class UTerrainMaterial;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UDebrisStaticCarved : public UDebrisBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EDebrisCarvedType CarverType;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FUDebrisStaticCarveMesh> Meshes;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UTerrainMaterial* TerrainMaterial;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FDebrisInfluence CaveInfluenceToAdd;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ECarveFilterType Filter;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float CarveOffsetRadius;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TSubclassOf<AActor> SpawnAttachClass;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float AttachSpawnOffsetDistance;
|
|
|
|
UDebrisStaticCarved();
|
|
};
|
|
|