DRG-Femboy-Voice/Source/FSD/Public/DebrisMesh.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DebrisBase.h"
#include "DebrisStaticMesh.h"
#include "DebrisMesh.generated.h"
class UMaterialInterface;
UCLASS(Blueprintable, EditInlineNew)
class UDebrisMesh : public UDebrisBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDebrisStaticMesh> Meshes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* CommonMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InGameName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName GemTrackerName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InGameDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StartCullDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EndCullDistance;
UDebrisMesh();
};