DRG-Femboy-Voice/Source/FSD/Public/DebrisItemComponent.h
2025-04-15 12:39:31 -07:00

41 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DebrisActorComponent.h"
#include "DebrisItemActorItem.h"
#include "EDebrisItemPass.h"
#include "IRandRange.h"
#include "DebrisItemComponent.generated.h"
class UDebrisPositioning;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDebrisItemComponent : public UDebrisActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Debris;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDebrisItemActorItem> Actors;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDebrisItemPass ItemPass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfluenceRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceToImportantLocations;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseAmount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIRandRange Amount;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 AmountSearchMultiplier;
UDebrisItemComponent();
};