DRG-Femboy-Voice/Source/FSD/Public/DebrisItemActorItem.h
2025-04-15 12:39:31 -07:00

20 lines
477 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "DebrisItemActorItem.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FDebrisItemActorItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> Actor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Probability;
FSD_API FDebrisItemActorItem();
};