DRG-Femboy-Voice/Source/FSD/Public/DebrisBase.h
2025-04-15 12:39:31 -07:00

33 lines
964 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Curves/CurveFloat.h"
#include "CSGTriangleMapper.h"
#include "DebrisBase.generated.h"
class UCurveFloat;
class UObject;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class FSD_API UDebrisBase : public UCSGTriangleMapper {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* CaveInfluencer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve InfluencerDensityCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve InfluencerSizeCurve;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveFloat* CaveInfluenceCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCurveFloat* CaveInflunceSizeCurve;
public:
UDebrisBase();
};