DRG-Femboy-Voice/Source/FSD/Public/DamageUpgrade.h
2025-04-15 12:39:31 -07:00

33 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EDamageComponentType.h"
#include "EDamageUpgrade.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "DamageUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UDamageUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDamageUpgrade upgradeType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDamageComponentType DamageComponentType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> RequiredClass;
public:
UDamageUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, EDamageUpgrade NewUpgradeType, EDamageComponentType NewDamageComponentType);
};