18 lines
448 B
C++
Executable file
18 lines
448 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "DamageSubsystemItem.h"
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#include "DamageSubsystem.generated.h"
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UCLASS(Blueprintable)
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class UDamageSubsystem : public UGameInstanceSubsystem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FDamageSubsystemItem> Items;
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public:
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UDamageSubsystem();
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};
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