23 lines
577 B
C++
Executable file
23 lines
577 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "DamageModifierItem.h"
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#include "DamageModifier.generated.h"
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class UDamageCondition;
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UCLASS(Blueprintable, EditInlineNew)
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class UDamageModifier : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageCondition* Condition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FDamageModifierItem> Modifiers;
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public:
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UDamageModifier();
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};
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