DRG-Femboy-Voice/Source/FSD/Public/DamageImpulse.h
2025-04-15 12:39:31 -07:00

25 lines
731 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EImpulseDirectionSource.h"
#include "DamageImpulse.generated.h"
UCLASS(Blueprintable)
class UDamageImpulse : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ImpactForce;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UpwardForceScale;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EImpulseDirectionSource ImpulseSource;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ApplyImpulseToWholeBody;
UDamageImpulse();
};