25 lines
731 B
C++
Executable file
25 lines
731 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "EImpulseDirectionSource.h"
|
|
#include "DamageImpulse.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class UDamageImpulse : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float ImpactForce;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float UpwardForceScale;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
EImpulseDirectionSource ImpulseSource;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
bool ApplyImpulseToWholeBody;
|
|
|
|
UDamageImpulse();
|
|
};
|
|
|