DRG-Femboy-Voice/Source/FSD/Public/DamageHitCountEffect.h
2025-04-15 12:39:31 -07:00

41 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Templates/SubclassOf.h"
#include "WeaponHitCountEffect.h"
#include "DamageHitCountEffect.generated.h"
class UDamageClass;
class UParticleSystem;
class USoundCue;
class UStatusEffect;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UDamageHitCountEffect : public UWeaponHitCountEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DamagePerHit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UParticleSystem* DamageParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* DamageSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DeadBugWalkingTargetMarking;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExtraDamageForCalculatingDBW;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> DeadBugWalkingSTE;
public:
UDamageHitCountEffect();
};