36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "DamageDataBase.generated.h"
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class UDamageImpulse;
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class UFSDPhysicalMaterial;
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class UPrimitiveComponent;
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USTRUCT(BlueprintType)
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struct FDamageDataBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDPhysicalMaterial* PhysMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Export, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<UPrimitiveComponent> Component;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector HitLocation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 BoneIndex;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UDamageImpulse* DamageImpulseOverride;
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsRadial;
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FSD_API FDamageDataBase();
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};
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