DRG-Femboy-Voice/Source/FSD/Public/DamageConversionUpgrade.h
2025-04-15 12:39:31 -07:00

39 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "DamageConversionUpgrade.generated.h"
class AActor;
class AFSDPlayerState;
class UDamageClass;
class UDamageCondition;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UDamageConversionUpgrade : public UItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConversionPercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DamageIsAdded;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> RequiredClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageCondition* Condition;
public:
UDamageConversionUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, UDamageClass* NewDamageClass);
};