DRG-Femboy-Voice/Source/FSD/Public/DamageConversionBonus.h
2025-04-15 12:39:31 -07:00

25 lines
652 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "DamageConversionBonus.generated.h"
class UDamageClass;
UCLASS(Blueprintable, EditInlineNew)
class UDamageConversionBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ConversionPercentage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool DamageIsAdded;
public:
UDamageConversionBonus();
};