DRG-Femboy-Voice/Source/FSD/Public/DailyDealSettings.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "DailyDeal.h"
#include "DailyDealSetup.h"
#include "DailyDealSettings.generated.h"
class UObject;
UCLASS(Blueprintable)
class UDailyDealSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDailyDealSetup> DailyDeals;
UDailyDealSettings();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static bool IsDailyDealBought(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, BlueprintPure)
static int32 GetDailyDealSeed();
UFUNCTION(BlueprintCallable)
static void GetDailyDeal(FDailyDeal& outDeal);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static bool CanAffordDailyDeal(UObject* WorldContextObject);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static bool BuyDailyDeal(UObject* WorldContextObject);
};