23 lines
483 B
C++
Executable file
23 lines
483 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "DLCBase.generated.h"
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class UDLCBase;
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UCLASS(Blueprintable)
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class FSD_API UDLCBase : public UDataAsset {
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GENERATED_BODY()
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public:
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UDLCBase();
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UFUNCTION(BlueprintCallable)
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static void QueryAllDLC();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsUnlocked() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool IsDLCUnLocked(UDLCBase* dlc);
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};
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