DRG-Femboy-Voice/Source/FSD/Public/CryoSprayAnimInstance.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Animation/AnimInstance.h"
#include "CryoSprayAnimInstance.generated.h"
class ACryosprayItem;
UCLASS(Blueprintable, NonTransient)
class UCryoSprayAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ACryosprayItem* Weapon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsFiring;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ChargeProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FRotator ChargeRotation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ChargeBlend;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Pressure;
public:
UCryoSprayAnimInstance();
};