DRG-Femboy-Voice/Source/FSD/Public/CrossbowStuckProjectileEffectExploding.h
2025-04-15 12:39:31 -07:00

34 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CrossbowStuckProjectileEffect.h"
#include "CrossbowStuckProjectileEffectExploding.generated.h"
class UAudioComponent;
class UHealthComponentBase;
class USoundCue;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCrossbowStuckProjectileEffectExploding : public UCrossbowStuckProjectileEffect {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* ChemicalSoundCue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UAudioComponent* ChemicalAudioComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ChemicalReactionDelay;
public:
UCrossbowStuckProjectileEffectExploding();
private:
UFUNCTION(BlueprintCallable)
void StartTimeoutTimer(UHealthComponentBase* destroyed);
UFUNCTION(BlueprintCallable)
void EnableTimeOut();
};