20 lines
622 B
C++
Executable file
20 lines
622 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CrossbowStuckProjectileEffect.h"
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#include "CrossbowStuckProjectileEffectBanshee.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCrossbowStuckProjectileEffectBanshee : public UCrossbowStuckProjectileEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SearchSphereSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SearchTime;
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public:
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UCrossbowStuckProjectileEffectBanshee();
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};
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