DRG-Femboy-Voice/Source/FSD/Public/CommunityGoalSettings.h
2025-04-15 12:39:31 -07:00

33 lines
973 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "ECommunityGoalIndex.h"
#include "CommunityGoalSettings.generated.h"
class UCommunityGoal;
class UCommunityGoalFaction;
UCLASS(Blueprintable)
class UCommunityGoalSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UCommunityGoalFaction*> ActiveCommunityFactions;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UCommunityGoal*> ActiveCommunityGoals;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCommunityGoal* DSMUGoal;
public:
UCommunityGoalSettings();
UFUNCTION(BlueprintCallable, BlueprintPure)
UCommunityGoal* GetGoal(ECommunityGoalIndex Goal) const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UCommunityGoal* FindGoal(const FString& Goal) const;
};