DRG-Femboy-Voice/Source/FSD/Public/CharacterShowroomController.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EItemCategory.h"
#include "ShowroomController.h"
#include "CharacterShowroomController.generated.h"
class APlayerCharacter;
class UCharacterShowroomController;
class UObject;
class UPlayerCharacterID;
class UShowroomCameraKey;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCharacterShowroomController : public UShowroomController {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
APlayerCharacter* CharacterInstance;
public:
UCharacterShowroomController();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_CharacterShown();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void EquipWeapon(EItemCategory Category);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UCharacterShowroomController* DisplayCharacter(UObject* WorldContextObject, UPlayerCharacterID* characterID, UShowroomCameraKey* Key);
};