16 lines
387 B
C++
Executable file
16 lines
387 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "CharacterShouts.h"
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#include "CharacterShoutsData.generated.h"
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UCLASS(Blueprintable)
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class UCharacterShoutsData : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterShouts Shouts;
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UCharacterShoutsData();
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};
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