DRG-Femboy-Voice/Source/FSD/Public/CaveObject.h
2025-04-15 12:39:31 -07:00

30 lines
708 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "CaveObject.generated.h"
UCLASS(Abstract, Blueprintable)
class ACaveObject : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CanCharacterStandOn;
public:
ACaveObject();
protected:
UFUNCTION(BlueprintCallable)
void TriggerNetworkUpdate();
UFUNCTION(BlueprintCallable)
void ResumeNetworkUpdates();
UFUNCTION(BlueprintAuthorityOnly, BlueprintCallable, BlueprintImplementableEvent)
void Recieve_OnGameStarted();
UFUNCTION(BlueprintCallable)
void PauseNetworkUpdates();
};