21 lines
518 B
C++
Executable file
21 lines
518 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Engine/DataAsset.h"
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#include "SaveGameIDInterface.h"
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#include "CategoryID.generated.h"
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UCLASS(Blueprintable)
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class FSD_API UCategoryID : public UDataAsset, public ISaveGameIDInterface {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGuid SavegameID;
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public:
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UCategoryID();
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// Fix for true pure virtual functions not being implemented
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};
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