DRG-Femboy-Voice/Source/FSD/Public/CapacityBasedItemAggregator.h
2025-04-15 12:39:31 -07:00

54 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AmountChangedSignatureDelegate.h"
#include "ItemAggregator.h"
#include "ReloadCompleteSignatureDelegate.h"
#include "ReloadStartedSignatureDelegate.h"
#include "ReloadTimeLeftSignatureDelegate.h"
#include "CapacityBasedItemAggregator.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCapacityBasedItemAggregator : public UItemAggregator {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAmountChangedSignature OnCurrentAmountChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAmountChangedSignature OnMaxAmountChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAmountChangedSignature OnClipAndTotalChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FReloadTimeLeftSignature OnReloadTimeChanged;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FReloadCompleteSignature OnReloadComplete;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FReloadStartedSignature OnReloadStarted;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FAmountChangedSignature OnMaxAmmoCapacityChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool showClipCount;
public:
UCapacityBasedItemAggregator();
UFUNCTION(BlueprintCallable)
void ReloadStarted();
UFUNCTION(BlueprintCallable)
void ReloadComplete();
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetMaxAmount() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetCurrentAmount() const;
};