54 lines
2 KiB
C++
Executable file
54 lines
2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AmountChangedSignatureDelegate.h"
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#include "ItemAggregator.h"
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#include "ReloadCompleteSignatureDelegate.h"
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#include "ReloadStartedSignatureDelegate.h"
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#include "ReloadTimeLeftSignatureDelegate.h"
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#include "CapacityBasedItemAggregator.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCapacityBasedItemAggregator : public UItemAggregator {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAmountChangedSignature OnCurrentAmountChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAmountChangedSignature OnMaxAmountChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAmountChangedSignature OnClipAndTotalChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FReloadTimeLeftSignature OnReloadTimeChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FReloadCompleteSignature OnReloadComplete;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FReloadStartedSignature OnReloadStarted;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FAmountChangedSignature OnMaxAmmoCapacityChanged;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool showClipCount;
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public:
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UCapacityBasedItemAggregator();
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UFUNCTION(BlueprintCallable)
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void ReloadStarted();
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UFUNCTION(BlueprintCallable)
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void ReloadComplete();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetMaxAmount() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetCurrentAmount() const;
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};
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