DRG-Femboy-Voice/Source/FSD/Public/BoscoLightSetting.h
2025-04-15 12:39:31 -07:00

21 lines
545 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BoscoLightSetting.generated.h"
USTRUCT(BlueprintType)
struct FBoscoLightSetting {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FColor Color;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Intensity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
FSD_API FBoscoLightSetting();
};