DRG-Femboy-Voice/Source/FSD/Public/BiomeNoiseItem.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BiomeNoiseItem.generated.h"
class UDetailNoise;
class UFloodFillSettings;
USTRUCT(BlueprintType)
struct FBiomeNoiseItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* CeilingNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDetailNoise* CeilingDetailNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* WallNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDetailNoise* WallDetailNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFloodFillSettings* FloorNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDetailNoise* FloorDetailNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Weight;
FSD_API FBiomeNoiseItem();
};