21 lines
542 B
C++
Executable file
21 lines
542 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "BehaviorTree/BehaviorTreeTypes.h"
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#include "BTTask_SetCondition.generated.h"
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UCLASS(Blueprintable)
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class UBTTask_SetCondition : public UBTTaskNode {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlackboardKeySelector ConditionalKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Value;
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public:
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UBTTask_SetCondition();
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};
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