35 lines
1 KiB
C++
Executable file
35 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTService.h"
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#include "BehaviorTree/BehaviorTreeTypes.h"
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#include "BTService_FindClosest.generated.h"
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class UTargetValidator;
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UCLASS(Blueprintable)
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class FSD_API UBTService_FindClosest : public UBTService {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBlackboardKeySelector TargetKey;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UTargetValidator* TargetValidator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool MustBeAlive;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool OwnerIsMultiTargeter;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ClearTargetIfNotValid;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TargetingRange;
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public:
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UBTService_FindClosest();
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};
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