20 lines
522 B
C++
Executable file
20 lines
522 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTDecorator.h"
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#include "BTDecorator_CheckPlayerCount.generated.h"
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UCLASS(Blueprintable)
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class UBTDecorator_CheckPlayerCount : public UBTDecorator {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 playerCount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool AllowLessThanCount;
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public:
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UBTDecorator_CheckPlayerCount();
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};
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