DRG-Femboy-Voice/Source/FSD/Public/AutoCarverComponent.h
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "ECarveFilterType.h"
#include "CarveDoneDelegateDelegate.h"
#include "AutoCarverComponent.generated.h"
class UTerrainMaterialBase;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UAutoCarverComponent : public UStaticMeshComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialBase* TerrainMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Frequency;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ExpensiveNoise;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinDistanceMoved;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECarveFilterType Filter;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCarveDoneDelegate OnCarveDoneEvent;
UAutoCarverComponent();
UFUNCTION(BlueprintCallable)
void ForceCarve();
};