37 lines
1.2 KiB
C++
Executable file
37 lines
1.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/StaticMeshComponent.h"
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#include "ECarveFilterType.h"
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#include "CarveDoneDelegateDelegate.h"
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#include "AutoCarverComponent.generated.h"
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class UTerrainMaterialBase;
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UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UAutoCarverComponent : public UStaticMeshComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterialBase* TerrainMaterial;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Frequency;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ExpensiveNoise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinDistanceMoved;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECarveFilterType Filter;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCarveDoneDelegate OnCarveDoneEvent;
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UAutoCarverComponent();
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UFUNCTION(BlueprintCallable)
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void ForceCarve();
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};
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