DRG-Femboy-Voice/Source/FSD/Public/AttachedParticlesAfflictionEffect.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AfflictionEffect.h"
#include "EAfflictionSocket.h"
#include "AttachedParticlesAfflictionEffect.generated.h"
class UFXSystemAsset;
UCLASS(Blueprintable)
class UAttachedParticlesAfflictionEffect : public UAfflictionEffect {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* ParticleEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
TArray<UFXSystemAsset*> ParticleEffects;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EAfflictionSocket Socket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ScaleToActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseVisibilityHack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseBoneFilter;
public:
UAttachedParticlesAfflictionEffect();
};