35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AfflictionEffect.h"
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#include "EAfflictionSocket.h"
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#include "AttachedParticlesAfflictionEffect.generated.h"
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class UFXSystemAsset;
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UCLASS(Blueprintable)
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class UAttachedParticlesAfflictionEffect : public UAfflictionEffect {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFXSystemAsset* ParticleEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, EditFixedSize, meta=(AllowPrivateAccess=true))
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TArray<UFXSystemAsset*> ParticleEffects;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EAfflictionSocket Socket;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ScaleToActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseVisibilityHack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseBoneFilter;
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public:
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UAttachedParticlesAfflictionEffect();
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};
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