12 lines
256 B
C++
Executable file
12 lines
256 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "AssetLoader.generated.h"
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UCLASS(Blueprintable)
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class FSD_API UAssetLoader : public UGameInstanceSubsystem {
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GENERATED_BODY()
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public:
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UAssetLoader();
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};
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